Wrong warp: A glitch that causes a legitimate warp to send you somewhere else.It often uses tricks impossible for humans to pull off. This is when runners use an emulator to create a perfect run. Refers to a speedrun done live, like the ones below. Can refer to a strategy that is optimal for one stage but too risky to attempt in a full run. A runner's best time for a segment or run. Lag: Slowdown in the game, usually caused by having too many items on screen at once.Autoscroller: A part of a game that moves at a set pace the runner cannot speed it up.Thus, frame-perfect refers to a manuever that you only have one frame (1/30 or 1/60 of a second) to pull off. Most games run at 30 or 60 frames per second (FPS). Frame: One image out of many that makes up video.Damage boost: Intentionally getting hit to reach a platform or pass another obstacle.This refers to parts of a game that aren't consistent and are thus based on luck. Speedrunning Termsĭuring the videos below, you'll hear a few terms thrown around. These can drastically change the route of a run, so keep an eye out for them. For instance, there might be an All Levels category that's similar to Any%, but you must beat every level. Most notable speedruns of Super Mario games are generally carried out without tool-assistance, though speedrunners make. Super Mario Bros., Super Mario World, Yoshis Island and Super Mario 64 are particularly notable for speedrunning accomplishments. Other categories exist for specific games. Early platform games of the Super Mario series are popular in the speedrunning community. The exact meaning of 100% depends on the game. 100% requires the runner to complete the game in its entirety, including optional missions, secrets, and the like.Thanks to major glitches, you can finish longer games in under an hour.
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