There are collectibles players can grab, but honestly speaking, these were never compelling enough to warrant further thought since a good chunk of their placements were literally right in your face. While this mechanic’s inclusion could have been used to eliminate frustration points, it felt largely unnecessary with how linear the game was. Players will pretty much always know where to go, thanks to the flare mechanic that shows you to the next objective. This lackadaisical fruition directly harms the narrative since the dull nature of progression makes the absorption of the story feel like a chore, especially when coupled with how preachy the writing can be. At times, it feels more akin to a walking simulator rather than a platformer. The actual platforming here is relatively mindless in execution, though.Įvery segment is straight-forward, requiring little to no thought on how one must progress. Kay feels great to control, as her movements are generally smooth and responsive. The title also has stealth elements as Kay must avoid the monster lurking in the depths of the sea and properly time her movements to avoid being devoured. In regards to gameplay, players undergo a series of platforming and lite puzzle challenges. However, the subject matter discussed is extremely personal, so the way it is explored will drastically vary in quality from person to person. Regardless of artistic intention, which is incredibly subjective, some more subtly nuanced and generally less blatant writing would have gone a long way in making this experience feel like I was not consistently preached at. When the credits roll, even if the narrative moves you, it will likely not leave a significant lasting impact due to how the writing throws all of Kay’s issues in your face without making it more of a tense, emotional build-up. The reason being had to do with various factors, such as the lukewarm gameplay, but it was mostly due to the superficial and non-subtle writing.īy no means am I attempting to downplay the severity of the struggles at play in this title, but the presentation of it is very in your face, not leaving much, if any room, for thoughtful interpretation and unique conclusions. Kay has her own trauma clearly depicted throughout the events, and while they are conceptually moving, they, unfortunately, failed to move me in any significant manner. This game’s premise is quite enticing as dealing with personal bouts of depression, and loneliness are battles everyone can relate to, to varying extents. She faces beasts and troubles forged from the depths of her own mind as she attempts to overcome them with her own strength. In Sea of Solitude: The Director’s Cut, players take control of Kay, a girl turned monster facing various negative emotions, each impacting her severely. However, the adventure leaves much to be desired due to its mediocre execution, leaving the lessons it attempts to impart as hollow at best. Sea of Solitude: The Director’s Cut is one such title that attempts to break the mold and stand out by telling a deeply personal and moving narrative within its brief and linear playtime. Platformers can be a broad genre where inventive developers can tailor the basic principles to their whims.
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